![]() ![]() Experiment and see what sounds good to your ears. That being said, aiming for a specific integrated loudness doesn’t work, reliably. You can start by metering and mixing your audio using the Loudness Units relative to Full Scale, otherwise known as LUFS, inside your NLE or DAW (you may need a 3rd party plugin to monitor audio in LUFS.) YouTube doesn’t release exact values, but YouTube tends to shoot for -12 to -14 LUFS, so try and keep your audio mixed within that range to reduce the amount of tinkering that YouTube does. However, what you can do is minimize the audio tweaking YouTube does so as much of your artistic decision on loudness is retained. Unfortunately, there is nothing you can do to prevent this. YouTube analyses the audio present in your video and makes a determination if the volume at certain places – or overall – in your video needs to be adjusted for a pleasurable volume level of playback for the viewer. By definition, two sine waves of differing. 1 The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness contours. This is what the “Volume/Normalized” heading is. An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. You can see this by right clicking on the YouTube video playback window, and click “Stats for Nerds”. ![]() YouTube calls this “Loudness Equalization”. A Windows function called Loudness Equalizer overcomes this issue by getting both noisy and extremely low-frequency sounds to a level of equal volume. YouTube will adjust the playback level of your audio. ![]()
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